Carl Therrien



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Recent Research Projects

TECHNÈS - Repenser l'histoire technique du cinéma à l'ère du numérique

2015/16-2018/19 • $1,466,997 • CO
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From technofetishists to art lovers: the evolution of video game criticism in Canada, France, U.K. and U.S.A.

2017/18-2018/19 • $70,471 • PI,CO
Whether we talk about literature, music, cinema or other forms of art, criticism and theory have always progressed hand in hand. Through description, classification, and evaluation, critical discourses have offered material to theoretical analysis which, in return, deepened, questioned and...

VVV: volumetric video in videogames

2017/18-2018/19 • $47,992 • PI,CO
VVV: Volumetric Video in Videogames is a practice-based research inquiry advancing critical discourse and design knowledge surrounding volumetric (spatial 3D) video, by using design patterns to scaffold the design of games using this emerging type of hybrid captured media. It is a...

Lost in a game, Lost in a book: 5th instalment of the games and literary theory conference

2017/18 • $21,080 • PI,CO
In August 2015, Time magazine declared that virtual reality is about to change the world. The novelty of Virtual Reality or Augmented Reality entertainment currently draws a lot of attention from journalists, and many publications predicted that 2016 would be the moment when virtual reality...

Video game history as a challenge to video game theory: a study of the formal aspects and reception of video game genres

2013/14-2016/17 • $188,197 • PI,CO
How can we conceive the history and evolution of genres? This question has been raised in a variety of academic and artistic contexts. There is no shortage of hypotheses when it comes to explaining the emergence, golden age and potential fall from grace of different genres. This research project...

Game History Annual Symposium

2013/14 • $14,000 • PI,CO
Over the past 40 years, the perception of video games has evolved from toys and novelties to one of the most globally recognized forms of popular entertainment. Canada has become the third largest video game industry employer in the world; video games contribute over $2 billion in yearly profit...

Patents